Tales of Maj'Eyal | |
---|---|
Developer(s) | Netcore Games |
Publisher(s) | Netcore Games |
Designer(s) | Nicolas Casalini |
Artist(s) | Raymond Gaustadnes |
Platform(s) | Microsoft Windows, OS X, Linux |
Release | 2012 |
Genre(s) | Roguelike |
Mode(s) | Single-player |
Tales of Maj'Eyal is an open-sourceroguelikevideo game released for Microsoft Windows, Mac OS X, and Linux in 2012. Tales of Maj'Eyal is available as donation-supported[1]freeware (donationware) from the developers.[2] Donations grant some exclusive online features (Freemium model). The game may also be purchased through the digital distribution outlets Steam[2][3] or GOG.[4] The game's TE4 game enginesource code is under a GNU GPLv3license,[5] the game's assets are licensed for use 'with the Tales of Maj'Eyal game only.'[6]
Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! Forbidden Cults makes two new classes available to play.
Tales of Maj'Eyal: Forbidden Cults teaser. Posted by 2 years ago. So all in all, I'll be ready to start Forbidden Cults in q2 2020:D. Mac; Linux; Previously known as Tales of Middle Earth, Tales of Maj'Eyal is a roguelike dungeon crawler with a heavy focus on cooldown-based abilities, randomized loot and tactical combat. Tales of Maj'Eyal – Forbidden Cults. DLC name: Tales of Maj'Eyal – Forbidden Cults: Platform: PC: Release date: May 16, 2018 Developers: Netcore. The new expansion will be released soon. Let's have a look at what it has to offer! Intro song: 'Cupid's Revenge' Kevin MacLeod (incompetech.com) Licensed un.
Gameplay[edit]
Tales of Maj'Eyal is a dungeon crawl featuring a customizable graphical interface that integrates classic roguelike keyboard commands with a mouse-driven interface.[7] In a departure from many older roguelike games, Tales of Maj'Eyal has full-color graphics, can be played almost exclusively with the mouse, and despite permadeath the player can earn extra lives through various ways and leveling up.[8]
Tales of Maj'Eyal emphasizes tactical turn-based combat and flexible player-controlled character development. Gameplay depends heavily on the player's decisions and ability to develop and execute strategy. Play begins with the player selecting one of nine races and one of 25 classes (expandable with addons). Not all character choices are available at first; some must be unlocked through in-game progress,[9] or through monetary donation or purchase.[3]
The player must explore Eyal, a lore-filled world containing numerous dungeons and adversaries. The plot is non-linear, and success depends as much on character planning and storyline choices as it does on the player's skill in defeating enemies in combat.
Online support[edit]
Players may register with an optional online game server, which allows them to view their characters, achievements and high scores.[9] It also collates game statistics including the top killers of players, most common race/class choices, and number of wins. In addition, the game server offers an online chat system, letting players talk to each other.[7][8]
Development[edit]
Tales of Maj'Eyal was developed by Nicolas Casalini ('DarkGod'), with graphics by Assen Kanev ('Rexorcorum') and Raymond Gaustadnes ('Shockbolt'). It is based upon Casalini's earlier game Tales of Middle Earth,[10] which in turn is based upon his own PernAngband variant,[11] which was itself based on Zangband[12], which was in turn based on Angband.[13] Development of ToME 4 started in 2009, and the first formal release occurred in 2012.[14]
The T-Engine game engine is written in C, and offers a development framework for grid-based game modules written in Lua. It supports many OpenGL features such as particle effects and shaders. The T-Engine has been used to create games for the annual Seven Day Roguelike Challenge in 2011[15] and 2012.[16]
On 27 October 2014, the expansionAshes of Urh'Rok was released.[17] The expansion Embers of Rage was released on 23 February 2016.[18] The expansion Forbidden Cults was released on 16 May 2018.[19]
![Tales of maj Tales of maj](/uploads/1/2/6/6/126600131/872317228.jpg)
Modifications may also be made to the Tales of Maj'Eyal game module through an addon system, including graphics, interface, content and gameplay balance alterations and additions.
Reception[edit]
Tales of Maj'Eyal has been awarded 'ASCII Dreams Roguelike of the Year' for 2010,[20] 2011,[21] and 2012[22] with over 5000 roguelike players voting in 2012.[22] It has also been accepted into Valve's Steam store[23][24] as well as on the DRM-free outlet gog.com.[4]Steamspy reported in 2016 over 150,000 Steam game owners and around 2,000 active players over the last two weeks.[25]
Reviews of Tales of Maj'Eyal have been largely positive[7][9][26][27] with praise being given for its accessibility, graphics, user interface, backstory[28] and varied gameplay. US Gamer calls it 'one of the very best roguelikes out there'.[2][29]
See also[edit]
References[edit]
- ^donate on te4.org
- ^ abcDavison, Pete (17 December 2013). 'Infinite Dungeons, Infinite Death: Tales of Maj'Eyal PC Review'. US Gamer. Retrieved 26 December 2013.
- ^ ab'Tales of May'Eyal on Steam'. Steam. Retrieved 26 December 2013.
- ^ ab'Release: Tales of Maj'Eyal and Ashes of Urh'Rok expansion'. GOG. 4 November 2014. Retrieved 5 November 2014.
- ^COPYING on git.net-core.org/tome (2016)
- ^COPYING-MEDIA on git.net-core.org/tome 'All the medias located in all the '/data/gfx' folders are granted to use with the Tales of Maj'Eyal game only. Please contact [email protected] for more informations.' (2016)
- ^ abcTarason, Dominic (5 January 2012). 'Freeware Game Pick – Tales of Maj'Eyal: Age of Ascendancy'. DIYGamer. Archived from the original on 11 January 2013. Retrieved 8 January 2013.
- ^ abPearson, Dan (2013-01-30). 'Where I'm @: A Brief Look At The Resurgence of Roguelikes'. Gameindustry.biz. Retrieved 2014-08-30.
- ^ abcTarason, Dominic (17 December 2012). 'Tales Of Maj'Eyal Is The Best Roguelike You've Never Played, Now Released After Years In Beta'. Indie Statik. Retrieved 8 January 2013.
- ^'Roguelike Radio:Episode 18: ToME 4'. 10 January 2010. Retrieved 8 January 2013.
- ^http://roguebasin.roguelikedevelopment.org/index.php?title=PernAngband
- ^http://roguebasin.roguelikedevelopment.org/index.php?title=ZAngband
- ^'Angband at oook.cz – Variant list'. Retrieved 9 January 2013.
- ^Sykes, Tom (18 December 2012). 'Tales of Maj'Eyal is released, despite being out for 109 years'. PC Gamer. Retrieved 11 January 2013.
- ^'2011 Seven Day Roguelike Challenge Evaluation'. 8 April 2011. Retrieved 14 January 2013.
- ^'2012 Seven Day Roguelike Challenge Evaluation'. 9 May 2012. Retrieved 14 January 2013.
- ^https://te4.org/blogs/darkgod/2014/10/tome/ashes-urhrok-released
- ^https://te4.org/blogs/darkgod/2016/02/news/embers-rage-released
- ^https://te4.org/blogs/darkgod/2018/05/news/tales-majeyal-forbidden-cults-now-released
- ^'Winner of the Ascii Dreams Roguelike of the Year 2010: T.o.M.E. 4'. Retrieved 9 January 2013.
- ^'Winner of the Ascii Dreams Roguelike of the Year 2011: T.o.M.E. 4'. Retrieved 9 January 2013.
- ^ ab'Full Results for Ascii Dreams Roguelike of the Year'. Retrieved 9 January 2013.
- ^Polson, John. '168 devs saved by the grace of Greenlight in October, Steam Halloween sale live'. IndieGames.com. IndieGames.com. Retrieved 3 November 2013.
- ^Tales of Maj'Eyal on Greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=93674769
- ^Tales of Maj'Eyal on Steamspy (2016-07-15)
- ^Smith, Adam (7 January 2013). 'TOME Is Where The Heart Is: Happy New Roguelike'. Rock, Paper, Shotgun. Retrieved 8 January 2013.
- ^Talley, Michael (10 January 2013). 'Tales of Maj'Eyal Review'. Gather Your Party. Retrieved 8 July 2013.
- ^Spengler, Jon (9 April 2013). 'Tales of Maj'Eyal Review'. Dorkadia. Retrieved 8 July 2013.
- ^Harac, Ian. 'Tales of Maj'Eyal 4 Begins a New Chapter in the Roguelike Genre'. TechHive. Retrieved 8 July 2013.
External links[edit]
- git.net-core.org/tome/t-engine4 repository of the game's open-source engine
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Tales_of_Maj%27Eyal&oldid=979628791'
Tales of Maj’Eyal is a popular roguelike RPG game with an incredible amount of content. Its new DLC called Forbidden Cults adds two more races, new classes, and a bunch of new zones.
Steam: Released
Type: Single-player
Genre: Roguelike, Turn Based, RPG
Developer: Netcore Games
Publisher: Netcore Games
Release date: 16 May, 2018
Type: Single-player
Genre: Roguelike, Turn Based, RPG
Developer: Netcore Games
Publisher: Netcore Games
Release date: 16 May, 2018
Short description
In a randomly generated environment, you have to find your way among all kinds of challenging enemies, quests and mysterious lore. In this turn-based adventure, strategy is of key importance. Use your newly gained items and skill points to further improve your character and progress further into the generated world.
Main pros and cons
Right after you open the game, you are given the option to play the tutorial. It took me a bit more than five minutes to complete it and it included most of the necessary basics needed to play the game. When you want to play your first actual game, however, you might find yourself a bit overwhelmed by the amount of choice you have right away. You can pick from so many different races and classes, which put me off a bit since I’m a first time player. After reading the class description for about five minutes, I just picked something at random. I’m sure those differences between classes would make a lot more sense after putting a few dozen hours into this game, which seems to be quite a normal thing after seeing other people’s playtime (some folks on Steam actually spent over a thousand hours playing this game).
The first 30 minutes of playing were really difficult for me – some things became boring quite quickly while others were still overwhelming. For example, one-hit-kill snakes would constantly come from all directions but leave you with next to no reward, which didn’t leave me too impressed. Soon afterwards, I was being chased by some incredibly strong trolls and stood no chance whatsoever. I feel like the game gets too hard too quickly, but I’m sure I would get better over time.
The graphics aren’t anything special, but this isn’t a problem at all. Things may be low-resolution, but the art is still well-made with plenty of interesting environments and enemies. I really like how easily you can differentiate between the surroundings and the objects of interest – it’s next to impossible to miss something important, which means you will rarely get killed by an enemy of almost the exact same color as the world around it.
Each time you kill an enemy, you have a chance of receiving an item, usually a weapon, a piece of clothing or some stats-increasing potion. If you have too many items in your backpack at once, your character will refuse to move and you will have to go through your whole inventory and check items one by one, seeing which ones you don’t need (which usually means most of them). Items are really important because progressing through the world can get exceedingly difficult if you don’t ever bother to equip better items you’ve just collected. Trust me, I’ve learned this the hard way.
I mentioned how hard this game can be and you can imagine that your character can die quite frequently. Tales of Maj’Eyal has an interesting system implemented, however. Whenever you die, you may get resurrected depending on how many times you already died and how long ago the last death occurred. This helped me a lot in the early stages and it certainly makes things a bit easier for beginners.
Tales Of Maj'eyal Guide
If you like collecting achievements, this game has 1746 of them. Steam Workshop is also integrated, meaning that you can add all kinds of UI modifications to the game if you so desire. The variety of the content users uploaded is stunning, I only expected to see different maps and more classes on there.
Forbidden Cults DLC
Tales Of Maj'eyal Quest
Forbidden Cults, the recently released DLC, also brings more content to the table. Apart from including two new classes, two new races and seven new zones, you can also enjoy several new enemies, even more lore, artifacts, different kinds of random events, and, of course, even more achievements. If you’re a new player you probably won’t care about most of this new content, but it is indeed a very welcome addition to the more experienced audience. What’s interesting about the new classes is the so-called Insanity resource, which builds up over time and makes your character more powerful the more you play.
Verdict
Although it was difficult for me to start playing this game, I now find it more and more enjoyable and I certainly see myself playing more of it in the future. The amount of content is just staggering and the new DLC adds even more of that.
Overall, the game didn’t have any bugs at all and ran on my computer perfectly, it had nice music, it was exciting and although I got bored for a few minutes at times, I can see why some people are addicted to this game.
Tales Of Maj'eyal - Forbidden Cults For Macbeth
While I do recommend the base game at its price, I would like to point out that buying the DLC is only a good idea if you’ve played the game previously. If you’re completely new to Tales of Maj’Eyal, you should probably play the game for some time before considering purchasing additional content. I would also like to point out that you can download this game for free over at https://te4.org/. If you like it, however, do consider purchasing it on Steam as well (just think of the achievements!).
With love,
BirdCute
BirdCute